Gamification as a via of learning in preschool educational activities
Gamification as a via of learning in preschool educational activities
Keywords:
gamification, game, systematization, digital actionsAbstract
The changes in education denote the use of Information and Communication Technologies, although today, their use is still not enough. At the age of five to six years, children show behaviors from previous years and therefore, the educator must look for options to provide timely treatment. Gamification introduces game elements, which benefits schoolchildren's attention and motivation, and they acquire an active role in their learning, cooperate with peers and communicate in the performance of the game. The investigative process, which allows the article to be assigned to the Dialectical Materialist conception. The research carried out allowed, based on what was carried out in the exploratory phase by the students of two preschool groups, a program proposal based on gamification. The theoretical and methodological search was carried out with the consultation of texts, theses and articles, with an update in the literature. The systematization allowed us to arrive at the definitions, characterisTIC and types of games to be used, the analytical-synthetic method led to the regularities of the process. Empirical methods such as participant observation and interviews concluded what is appropriate for this age and was welcomed. The program consists of 20 educational activities, allowing adequate methodological and practical guidance, until the formation of the systematization of the experience. The article aims to present a program with the use of gamification in preschool age as a way to strengthen their learning.
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